vassalize and impose ideology will split up the target and will vassalize/liberate the stuff that was already occupied before the status quo. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). What RAR said. Steps to reproduce the issue. What typ of War, what your demands are etc. So I invaded conquered systems and had my armies take a planet. War exhaustion is just the timer - when a side can enforce a status quo peace. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. 0. This requires an overwhelming victory and your WE still low enough. The counterpart to this is, that if your goal is not conquest (and therefore you need to enforce demands, not just settle for status quo), avoid having too many. Ending a War. Sometimes I for full Spiritualist for the monthly. Status Quo peace should be a much softer limit, then, especially for more authoritarian governments. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. 1. 2] [abcc] Game Version Herbert v3. Jerry Jul 28, 2018 @ 11:29am. insult them. Forced Status quo lost captured worlds . veggiebuilder • 2 yr. I loose several worlds and all my cash consumer goods and food (despite having 500-1000 of each before the peace. The hard part about this achievement is Getting war in heaven to fireThe next update to 2. Solving trust issues in India’s private healthcare system, Himesh, Karan and Arjit are making high-quality, affordable healthcare accessible to everyone, everywhere. Ideally they should face mounting unrest and. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. I settled a Claims war with Status Quo but I didn't get all the systems I had taken with a claim. Weird and dumb, I know, but there it is. When a side's War Exhaustion hits 100% they can be forced into a Status Quo peace after 24 months. Select the system (s) you want to claim. It’s also possible to end a war by declaring a Status Quo. I fought mostly in my territory but did eventually get them to 100 by beating their split navies. My ally received nothing. to which. In fact, as long as there’s an empire that’s not a Fanatic Pacifist, war will inevitably break out. ago. Also you get improvements from getting vassals, I think. You upload your leader to the internet. Pay the cost. You can force your opponent to accept a status quo when they reach 100 war exhaustion, and vice versa. After they have been your vassal for at least 10 years, you get the option to integrate them. So i peaced out a status quo with this invading empire of xeons, but somehow their claim on my system was accepted and one of my key research sites…stellaris; Share. #10. Heavy emphasis on the fully. In the case of a vassal and an Overlord, you can declare war if you want to break free from its rule and act as an independent subject. You have to seize the planets. Until then, they will auto-accept if you settle status quo when they are at 100% exhaustion. Go to Stellaris r/Stellaris • by protXx The Flesh is Weak With Vassalization CB, is it better to use Status Quo to break the enemy into small states or vassalize the whole empire? In the past my neighbour declared war on me, I turned it around and seized half of their empire, and they all hated me for it (their opinion is -230). I’m playing as pacifist/Democratic, and have founded a. However, it also subjugated my friend (with the "Flayer" empire) as a subsidiary of the Breannan Corporate union, despite the fact that none of his systems were under enemy occupation and it did not show up in. This empire that you split off follows your ethics, similar to a status quo in a war of ideology. I declared a subjugation war, occupied most of my enemy`s lands, got a status quo and created a vassal on the planets i occupied. When I take the system back the gateways stay with the enemy seemingly until the war is over. If they have any claims on a system, they will be given control of the system instead of you. You give in to the demands of the opponent. That depends on their ideology, but easy ways to do this is: send an envoy to tank relations. Right now "Settle Status Quo" is exceptionally more powerful than achieving your own War Goals, and generally you can achieve your own war goals 9/10 times by. . 1] [0f55] Thread starter Panzerslothen; Start date Dec 21, 2022;. Click make claims. Scroll down. Enemy didn't occupy any of my land, but I was controlling his lands, and I got status quo out of it. 9 ‘Caelum’ Patch. Stellaris. If you want to fully vassalise another empire, you have to make them surrender; settling status quo can never net you the full monty. If it's similar to the Vassalize war goal, here's what happens on a Status Quo: All systems fully occupied by the attacker will be turned into a subject of the attacker. r/Stellaris • Make AI Settle Status Quo?It's weird that this is all in the version of the game, just not enabled. We occupied all of their planets and most of their systems, but during the status quo peace nothing happened. Status quo and vassalization. You can normally get all your wargoals in a status quo deal. Since I was a fanatic materialist, this suited me just fine; an empire that shared my ethos would be way more useful than spiritualists that would forever resent their robot overlords. Go to Stellaris r/Stellaris. It was defensive against two empires. #1. Making new claims during a war is more expensive. Realize your Grand Design with Stellaris: Overlord, the newest major expansion for Stellaris!. Then you just gain all your claims and the other saide gains nothing. Mostly cosmetiic changes and mild buffs in addition to potential rebellions and loosing status quo. Maybe I'm not doing this right. Instead what happened, my enemy in the war said that it's time to finish this war and blah. Jarec89 • 5 yr. If we will only bring forth the End. 2 What version do you use? Steam What expansions do you have installed? All Do you have mods enabled? No mods - vanilla play through for new expansion Please explain your issue is in as much detail as possible. I dunno what I should done to get the forced victory. The most desired outcome for an attacker, of course, is victory. It is the two following things: Nightmyre Mar 21, 2020 @ 12:47pm. Thread starter Freelancer; Start date May 3, 2018; Jump to latest Follow Reply. End Threat CB works the same as a total war cb, which means that with this goal when you take a system, you will notice that the borders change to you owning it straight away instead of border changes occuring after peace is made. I tried it in the game I am on, and I got to 12% occupation, and around 60% war exhaustion, and figured there was no way I was gonna win the war, but I did get to spank my. 2. 6. There aren't enough sources of points to overcome -384. You actually take over the other player with the play ## console command, then do it AS that other player, then switch back to yourself. 1. They're not actually claimed, they're already under your full control. For example - you could have a war whose goal is Humiliation, and you'll still get your claims if you win the war. - (hypothetical) Status quo is enacted. Just hold what you have and wait for their exhaustion to rise, then settle status quo later. The fact you can't separately peace out minor war participants (à la EUIV maybe) is beyond retarded when some random empire. If a system is claimed but not fully occupied then it won't trade ownership. This happened to me too in 2. this will give you the systems you've claimed at the end of the war. 10) of the game. All Total Wars ONLY end on white peace. It prevents me from accomplishing with a status quo peace something that would normally require a full victory to achieve. Liberation wars turn the enemy empire to your ethics if you win. A system is fully occupied when the starbase and all colonies, if any, are successfully invaded. If so, should I settle status quo? No clue what's gonna happen, also I'm on ironman mode so I can't just reload a save if its bad. Well, if you didn't get the claims when they surrendered that's weirder, but for the status quo you only get the claims that are fully occupied. However it's quite hard to get a victory without conquering all planets, so you'll more likely fight for a status quo against big empires, where only systems which are claimed AND conquered will change to the one. 0 open-beta-2 (df65)] Impose Ideology war status quo is broken. However, something is confusing me: forced status quo peaces. Just like the player can at most be forced to a status quo after 2 years at 100%. Stellaris: Bug Reports. Seaghauwn Aug 11, 2018 @ 8:15am. Other Paradox games don't have Status Quo, they have White Peace instead; they're not the same thing, and the name was chosen in part to try and clarify that. If you status quo a subjugation war, you subjugate everything you occupy, except the capital. 4) End that war in such a way that you retain the system you want, preferably without losing any systems in the process. Liberation wars isn’t always an option, it depends on your empire, but that’s how you do it. if you claim the system as well as fully occupy it then a status quo should be. If they give you a Status Quo, look at the list of the systems that will go to you. Every fleet you destroy causes War Exhaustion and brings you closer to enforcing a status quo peace. I mean, if it worked like you wanted to you could subjugate 2. Nevars. What typ of War, what your demands are etc. I have already gotten used to "status quo" being my actual finish-line for wargoals and I plan accordingly. So I've read that the purifier empires (Fanatic Purifiers, Devouring Swarms, Determined Exterminators) will get a special cassus belli allowing them to declare war whenever they want (or be declared on) without claims. The USA wants to bring me Freedom and I can somehow beat them back. Mine works fine when declaring status quo in subjugation wars, if you manage to conquer all of your target territory but not their ally usually they will left with 1 planet which is their capital, the rest is became your vassal, the thing is if you claim ALL of their planet then status quo will not grant you vassal at all they will get single planet pluss all of their system back. 1. I was under the impression that whilst in a war with an empire, attempting to either make them a tributary, or a vassal, or even liberate them, if you declare a status quo peace, so long as a single planet was conquered in the process, whatever territory you occupied from the enemy would split off to be a. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. Wars can end in two ways: With the surrender of either side or with a negotiated Status Quo peace. Well it depends. Neriel Feb 28, 2018 @ 2:17am. Play as megacorp. Also you get improvements from getting vassals, I think. If, in your regular war, you have all the systems under your control that you have claimed (and the enemy has none of yours, preferably), you can settle for a Status Quo war cessation. #2. ago. Status quo victories in liberation wars create a new liberated empire each time. ago. It's all in the released version of Galactic Paragons that they sold and released, so I don't really know what the status of it is (I would like to). If both of you reach 100 war exhaustion, the war ends with status quo. Basically, it reinforces a status quo that keeps the playerbase intact, but that's it. - When does the system flip to being mine? What I always do in the early game when influence is tight is to claim just the systems with planets, then occupy just the planets. ,as applicable. The point is that without Under One Rule, you can just government-shift into Imperial using standard methods that don't require you to risk POPs, Civil War, potentially undesireable leader traits and all other manner of screwy results of trying to political-shift Under One Rule. Status quo ante bellum means both sides withdraw behind the borders from before the war. Other Paradox games don't have Status Quo,. Ein Status Quo fällt in diesem Fall wohl eher flach. Status Quo Peace, didn't get occupied claimed systems. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 2 abcc What version do you use? Steam What expansions do you have installed? Do you have mods enabled? No Please explain your issue is in as much detail as possible. Mechanically, status quo, as well as 10 year truces, is in the game as a deliberate anti-snowballing mechanism to make sure one power does not grow into an all. So I started a vassalization war on empire A and fully occupied him (all systems and planets). The capital will not be part of the new vassal empire. I managed to capture all my claims except one, and landed on all the planets that were in the claimed system. Millbot. If you've already occupied all of your targets systems and planets, try the "status quo" option. Best. Every fleet you destroy causes War Exhaustion and brings you closer to enforcing a status quo peace. Status Quo means that each side keeps whatever systems they have: 1: Fully occupied and 2: Claimed Surrendering means that even if the enemy hasn't actually. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. An example of the usefulness of forced status quo in my experience is when I was playing these fanatic materialists. FogeltheVogel • Hive Mind • 6 yr. You must attack from your own border to capture systems. 2. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. Go to Stellaris r/Stellaris • by ZenosEbeth. when a total war casus belli is being used as soon as one side gains full control of a system that system immediately switches ownership. And decades of military occupation holding foreign land. 2 - Declare war on the federation. You. 24. N7moob • 2 yr. Mar 21, 2023My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. If it is still far away I just keep advancing till it is greenlit. We overwhelmed them, was score is like 30%/100% but the war doesn't end and I have no option to suggest peace to enemy (as I didn't start it). Xaphnir May 23, 2022 @ 10:58am. Claims cost influence. It feels weird though because I smashed up a few sizable enemy fleets. Broken Clock is a midgame crisis, you should be able to build up a bit more fleetpower by then. I destroy the star fortress and flip it to my side, then I start bombing the two. And even without extra claims it seems it's hard to reach the goal of war as -200 base liberation score is quite hard to beat. Video Game. Stellaris. Stellaris. Upon successfully capturing the capital (it was the last thing. You can claim 10 system of an enemy and manage to occupy all relevant systems and planets except 1, so being forced into a status quo means winning 9 out of 10. What happens a lot in my games, is that the friendly AI will not status quo, and wait till it can reach wargoal or max its own war. A status quo peace gives you ownership of each system that you both claimed and fully occupied. ago. If your war goal was subjugation, if you propose a status quo end to the war in your favor, the systems you fully control will turn into a new vassal empire under your control. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just. 'as it stands currently'. Any system that is still "occupied" rather than already annexed and incorporated into your empire is not fully occupied, and would be returned to its pre-war owner on a status quo. In Stellaris, that can change what it means with the wargoal. The probable reason is that he is already at war; you can't declare a rebellion unless the overlord is at peace. Other Paradox games don't have Status Quo, they have White Peace instead; they're. I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. Warfare is a recurring theme in Stellaris. The most common way to end a war is status quo, systems you claimed and conquered belong to you, as long as your wargoal was conquering. But yeah, something to keep in mind is that White Peace does not exist in Stellaris. Tried it. After a long war with a neighbor, my war exhaustion hit 100% before I could take their capitol--no biggie, I figured, I've occupied a bunch of planets that I had claims on, so i should end up with like half their territory. I believe the AI should be more reluctant to status quo if there are colonies involved in the deal, only accepting to lose the colonies if the war goals of the. If the capital is claimed, one of the unclaimed planets will become the capital and remain as the original empire. "BUT IT COULD BE. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. You should report through Paradox's bug report forums and upload the save game if you still. Impose Ideology and Status Quo bugged? I just state everything and i hope it helps to clarify the problem. There are MANY good and fun ways to build and play with Under One Rule, this was just one of them. . In Stellaris, the effect of victory in war is to achieve your official, on the record goals for the war. How do we conquer other empires in Stellaris? Welcome to war goals and casus belli. It feels weird to expend so much effort just so other empires will hate me again, but the alternative is a galaxy trapped in the status quo. jaydub1001 • 5 yr. #1. 5. White peace is easier and is more influenced by war exhaustion. The other two planets are in their own systems, so I should still get a vassal from the status quo. If it's not a Total War, you only gain occupied systems you've claimed. Yeah, that's what I mean. Relations. I wish a peace offer for a war involving a federation could be proposed by any member, since it needs to be put to a vote regardless. unless their entire empire is being subjugated at once by enforcing your war goal rather than settling with a status quo. With Subjugation, it will be your subject, and you can keep them or integrate them as you wish. And with the current mechanic you lose the ability to force status quo when the opponent war exhaustion is 100%, so you are totally dependent on the AI decision to end the war. conquest takes everything that is claimed and occupied regardless of whether the war ends in surrender or status quo. 17. You were NOT the war leader. Stellaris: Suggestions. And in Stellaris status quo is not the same as a white peace. I always enjoy early game rushes in more traditional rts games (zerg rush etc) it didnt really occur to me that I was making a very unfair comparison regarding poor fanatic purifiers. If status quo (via 100% war exhaustion) is forced, everyone keeps whatever claimed system they captured. All Total Wars ONLY end on white peace. Go to Stellaris r/Stellaris. There is no such power to be tempted by at this point. Status quo and conquer (center and bottom right) are available. You are, essentially, only allowed to take systems that you have a claim on. then remain the status quo so this way it doesn't trigger the uprising event. In my game of Stellaris I have a Pacifist government ethos and it has become a problem because somehow a tiny civilization took over a bottleneck system on my border and it is preventing me from expanding or interacting with other civs. Try to find a defensible chokepoint, bonus points if it's a pulsar, spam defensive modules on the spacestation (preferably a citadel), and park your fleet on the hyperlane in a neighbouring system. If you actually read what "status quo" means on the tooltip (right below the button for status quo), it says that the current borders will remain. Stellaris Wiki Active Wikis. ago. Stellaris: Bug Reports. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 0] [ed4f]26 votes, 49 comments. The Megacorporation is the one that has to fight to keep their offices. ago. Your ally, not you, was the war leader and he forced peace when he got. Left is complete victory, all your demands are enforced (like complete subjugation) middle is status quo, both sides keep what they control, I'm case of subjugation a new empire is formed and subjugated. See moreWhat is a status quo? So I’m admittedly a noob. Related Pages. It's possible that both sides would gain and lose territory if neither can't be bothered to. If you status quo during a vassalization war, then the new empire you create will be your vassal and have your ethics. Dude, you make peace by either surrendering, winning, or accepting a status quo. Technically you can get more from a status quo than from the AI surrendering to your demands, but practically it almost never happens. Magic Online. Actual result: Unconquered part becomes your vassal, a disloyal one because "ethics enforcement" didn't happen. In order to win, you'll have to either eliminate them from existence or grind them down to the point that war exhaustion forces them to accept status quo. So I started a vassalization war on empire A and fully occupied him (all systems and planets). I see you don't keep all fully occupied systems unless you have claimed a total war. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Every system claimed and taken control of during the war will be yours, even if you are forced into status quo. The tooltip tells you what systems will change hands if you go with a Status. If you can push one side of the war to 100 war exhaustion, a status quo is much more likely. Freelancer Private. Forced status quo ends wars a bit arbitrarily; Forced status quo doesn't make sense for several civics, like Fanatic Purifiers or Hive Minds; Adding a 2-year timer still allows others to crush small empires in the meantime, and "punish" the smaller civ for 2 years Go to the diplomacy window of an empire you want to claim systems of. We have updated our Community Code of Conduct. . Build some (a lot of) assault armies in a colony, then attack the planet with the transport fleet. I was doing pretty good, plenty of friendly buffer states around me, but I had an abnormally high number of wormholes in my territory. If the enemy war exhaustion reaches 100, the war ends as soon as you ask for status quo. Pause the game, type debugtooltip, and find the ID number of your ally by hovering the cursor over their flag on the map. By taking planet i mean taking the system, AND invading the planet with armies to occupy it. shoulda coulda woulda: When the enemy enters my system and takes it over the gateway goes to the enemy RIGHT AWAY. Because in a conquer war you can only take over the systems you claimed after ending the war with a status quo or victory. Truly annexing empires takes claims, lots and lots of claims. This as a negative thing, Stellaris is not incomplete, but, like its bigger brother Crusader Kings 2. no, the game says the war will end and any conqured systems will transfer. The game explicitly says that ending a war with a status quo will result in a white peace, with no border adjustments. . Best. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. 3) Swarms and exterminators completly ignore happiness penalty and completly compensate the 0 influence gain instantly annexing enemy systems after occupation. With Liberation, you'll need to guarantee their independence for 20 years until they accept subjugation. Legacy Wikis. By that I mean, I decide what I want, territory wise, then try to advance up to that line and core/occupy everything, then wait for a greenlight on the status quo peacedeal. 2. Well 'status quo' isn't exactly what it say's. On the surface screen, under the planet status heading, again, left to right - first one is a percentage and this is your stability, second icon (the blacked out pop icon) is crime reflected as a percentage. war against Ai is pretty arbitrary tbf. #13. The penalties should start after that you refuse a status quo peace request made by the enemy and should increase overtime beyond -20%. Tooltip windows too small The war overview window needs a second tab that shows the info that currently only goes into the tooltip windows of the "Demand surrender/status quo/surrender" buttons. (1) Starting a new war with vassalization casus belli, (2) fully occupying some systems with at least one colony and then (3) settling status quo should do the trick. Confirmed Stellaris - [3. And since the 2nd year ive been in the green to be able to get them to surrender. Status quo is not bad for militarists that can claim systems dirt cheap. Create new account. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just FORCES the status quo. They offered a status quo, but I rejected because thy still occupied many systems, although no planets. Imagine it like this, I am Japan or Russia with a slightly different geographical location. In Stellaris the faction embracing old ethics should either be removed or should grant a temporary stability debuff among pops embracing the old ethics. For fifty years, we have benefited from the immense power given to us by the End of the Cycle. In practice winning a secret fealty war can be really hard because you have to occupy all the enemy systems to win. Declare total war and lure their fleet into a system with a settled world in your territory. When you settle Status Quo, all occupied systems will form a new empire with your ethics. So here's what might have actually happened: 1. A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. If you manage to make them surrender ergo. I thought that a status quo was supposed to create a new empire with similar ethics to my own when it is declared, right? I declared an ideology war against an empire that had become a subject of one of the war in heaven. Because it's an ideology war, the stations I've occupied should turn into a separate empire if they have at least one planet. Also ending wars requires for them to be exhausted from battle as well as occupied. What status quo does is: it gives both sides systems they have claimed and fully occupied. Mar 24, 2023 Jump to latest Follow Reply Description Status quo ending to a subjugation casus belli is vassalizing everyone other than who it should [3. 2. Well, if you didn't get the claims when they surrendered that's weirder, but for the status quo you only get the claims that are fully occupied. I can never achieve the war goal score. No, you're wrong. So yes, it is possible to annex another empire in a single war, but generally that won't happen unless you have a good strategy, or are significantly stronger. Being a synthetic race that wants to destroy everything in the galaxy should NOT stop me with this horrible mechanic. That applies to either side in a Total War. For a war where your main goal is conquest, you should be aiming for status quo anyway, because you can always status quo all your claims well before the enemy is willing to surrender. Gilded_Archer • 10 mo. 2 - Declare war on the federation. Someone explain war exhaustion/status quo to me. Stellaris needs and update where nothing new is added it is just balanced. (1) Starting a new war with vassalization casus belli, (2) fully occupying some systems with at least one colony and then (3) settling status quo should do the trick. You say they had 1 on occupied planet left, if that was their only planet then ofc status quo would do nothing. Army Pea May 28, 2018 @ 5:42pm. You need to end the war as status quo or achieve war goals to get what you've taken, but you can only keep the things you had a claim on. You'll need to status quo out of the war when you have what you want claimed and occupied. Status quo results in my branch office being removed (as expected) with 1k money and it should create a new empire out of occupied systems but results in creating a new empire and vassalizing the old, defeated one. " Does that mean he'll lose control of the station, as it's currently within my borders? Scenario 2: Expanding upon the above; say the system had 2 colonized planets in it. Right now "Settle Status Quo" is exceptionally more powerful than achieving your. The person that has been declared a crisis was allied to another player. It is a good game-y trick though to try to avoid an initial assault. While I can handily defeat any empire in. Ownership shifts at the end of the war. This casus belli allows a smaller empire to carve. The penalties should start after that you refuse a status quo peace request made by the enemy and should increase overtime beyond -20%. The only advantage you get from forcing a surrender is that it removes all your. Just fought first war. #1. vassalize and impose ideology will split up the target and will vassalize/liberate the stuff that was already occupied before the status quo. Off-Suit Nines Mar 7, 2018 @ 3:48pm. Suddenly forced peace and I lost all the territory and world's I captured what gives?. If you hover over the status quo button it'll tell you (at least some of, the list will be cut if there are a lot) the systems that will change ownership. then remain the status quo so this way it doesn't trigger the uprising event. Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. - according to status quo tooltip "will result in a white peace, without border adjustment. If you force status quo while occupying at least one planet, all occupied planets and starbases will be turned into a new liberated empire. Stellaris - Occupied planets not registering. Last edited by Xaphnir ; May 23, 2022 @ 12:56pm. Or. e. Going in I knew I would not be able to complete the full vassalize requirements (as you have to just about conquer them both), so intended to stop at a good status quo point to create a new vassal for me, leaving the shell of the one of former empires with only a. noun. I hovered over status quo to see relative navy strength and it said status quo isn’t available for the war goals.